Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Wednesday, December 10, 2008

More LBP impressions & others.

Amazon had a deal I couldn't refuse on Banjo Nuts & Bolts so I picked it up. They make it so easy, remembering who you are, your payment and shipping info... I tried for about an hour, the game is surprisingly meta. They talk very directly about previous Rare games, the game industries trends, and make reference to other games. I have barely started the game so I can't say if its worth a purchase or not but if you have the means or are interested, it got good reviews so I'd say its worth checking out.
I also got to play a bit of Gears 2 last weekend, co-op in Horde Mode, we got to round 10 or so before I had to go, but it was pretty fun. We were in a map where you have laser shields protecting a small area, so we'd camp in there and mow the enemies down with the machine gun that spawns in there, it is so big you have to take cover before aiming that thing, and firing it is satisfying. I was pleased by the variety in monsters that they throw at you in this game too.
I keep poking away at the Little Big Planet single player and trying random levels online, nothing has really caught me as great yet. I threw in Super Mario Galaxy just to get in the platforming mood, and remembered the amazing variety they give you in every level, LBP feels the opposite, it is more like one of those games where they give you ONE gimmick move and you have to figure out how to use it in a variety of situations. I feel like I'm playing that game that came with old computers where you move blocks around in a top down view. Although I appreciate the different backgrounds, music, and themed stuff like that, the actual mechanics just don't seem that appealing. Getting into a typical gunfight in GOW2? A blast, just a joy to control and view. Typical platforming puzzle in LBP? Dieing over and over at a checkpoint, ohh man its the last guy, replay it....

Saturday, November 29, 2008

Little Big Planet impressions

I had been holding off on picking up LBP, I felt like I saw all there was to see in the Beta. So the first half hour is just patching, three patches! It made me consider if consoles having hard drives is worth it, I mean, you could play Gears Of War 2 and Fallout 3 without a hard drive right? It is clear that hard drives have let developers release unfinished products with the promise of day 1 patches, look at Fable 2 for example they decided to just ship the game without co-op and patch it in day one. I'd rather just have a finished game on the disc, thank you.
After the half hour of patches, I got another half hour of unskippable progression stopping scenes where I had to sit and listen to an old man talk, all stuff I've already heard from playing the beta making it even more boring. Strangely enough the friends leaderboard only showed one of my friends scores, but I know for sure there are at least half a dozen of my PSN friends that have the game, it was either a bug or a poorly explained feature. Next I decided to see what cool levels were out there. I recognized about half the featured levels already. First I checked out the Batman level I had heard good things about. Basically you are just platforming on blank square platforms with some flying bats and batman imagery in the background. Next was the legendary Gradius level. The flying part was accomplished by laying a ton of jetpacks on the ground, so you get a nice Drop Jetpack button prompt while you are in the spaceship. I don't see any levels ever being able to be immersive with these type of technical limitations. Although recreating the first level of Gradius in LBP is surely a technical feat, it wasnt really that fun to play.
Maybe playing multiplayer would be more fun, so I decided to jump in an online game of the Mirrors Edge level, which I was happy to see was there after hearing they are pulling levels that have any copyrighted material (BTW there goes about 50% of the type of levels I was hoping to create). Just another platforming level, but with backgrounds that slightly look like Mirrors Edge. A fourth player jumps in and stops moving, holding the other three of us up in the top right corner of the screen. After about a minute of standing there I see the chat text "Hello!" pop up, great. Not to mention this text appears right over my character. Finally he climbs up to meet us, and accidentally pushes me into a pit of fire, oh that was my last life. Power off. I don't see me playing this game again anytime soon.

Friday, May 30, 2008

Saturday, April 12, 2008

EBGames Preview Hype for MGS4

MGS 4: Upholding a great tradition
By: Otacon Date: Thursday, Apr 10, 2008
For over 20 years, Metal Gear Solid has redefinied the stealth/action genre in videogames. The franchise has continued to push the benchmarks on how a quality military video game should be made. Following in the tradition of its predecessors, Metal Gear Solid 4 is sure to set a new standard in gaming. Everything in this game, from gameplay aesthetics, to enemy A.I, has been greatly improved. This will be Snake's last mission, and he's sure to go out with a bang. Sneak out, and grab yourself a copy of the Limited Edition, while it's still available!!
EBGames.com

I agree with Otacon.

Thursday, March 13, 2008

PS3 outsells Xbox 360 two months in a row.

A month ago Microsoft put out a statement about having shortages, it only made sense a day later when the NPDs (tracker of videogame hardware and software sales) were released and it showed the PS3 had outsold the 360 for the first time. Having seen plenty of 360s on shelves in my neck of the woods I figured Microsoft was just putting out damage control. This month's results showed the PS3 still ahead. Microsoft's original statement said they would see the shortages continue for one more month and stop after that, so march will be another interesting month in the console wars.
Of course the 360 still has a much larger install base, and dominates the top selling games, so it still makes sense for developers to have the 360 version as their main sku, often porting the game over to the ps3 at the last minute or having different studios do it entirely. There is still many years left in the lifecycles of these devices, and I hope one day developers turn to the PS3 as the main sku, having a confirmed hard drive and a larger disc can really only help make better games and I think thats what we all want. Call me a Playstation fanboy but its a shame for the more powerful system to be the one getting the sloppy ports.