Thursday, September 23, 2010
Sonic Adventure critters
It was interesting to play Lara Croft and the Guardian of Light right after checking out Sonic. I noticed both games string loot along a path through the level to guide the player. Some loot is there just to show you where to go, and others reward exploration. Lots of games use this mechanic, and Sonic obviously wasn't the first. The critter mechanic was unique to Sonic though, and I think more games could use this. Rather than just killing nameless enemy number X, they could have a reason for being there.
Wednesday, February 18, 2009
The Street Fighter IV FightStick Tournament Edition
How could you play the game on anything other than this? Here is the product description from play-asia.com
Designed for the serious Street Fighter enthusiast, nothing brings the arcade experience closer to home than the Street Fighter IV Arcade FightStick: Tournament Edition. Overseen by Capcom and legendary producer Yoshinori Ono, the Tournament Edition features an unparalleled level of detail and uses arcade quality components. Sourced directly from arcade manufacturer Sanwa Denshi™, the FightStick: Tournament Edition uses the same Japanese style ball-handled joystick and 30mm Action Buttons found in the official Street Fighter IV Vewlix™ arcade cabinet, marking the first time such components have been used for a commercial product outside of Japan. With the D-Pad control switch, dual Turbo functionality for each button, and exact button layout matching the Vewlix Street Fighter IV arcade panel, the FightStick: Tournament Edition delivers an experience unlike any other arcade styled controller. Complete with detailed touches such as screw on rubber feet for solid surface play, unobtrusive placement of the Start and Select/Back Buttons along with a locking mechanism preventing accidental activation of Turbo settings for tournament play, the FightStick: Tournament Edition represents the best possible choice for the hardcore and dedicated Street Fighter fan.
Monday, February 2, 2009
Microsoft V United States
Tuesday, December 23, 2008
Didn't iTunes used to auto play CDs when importing?
Saturday, December 13, 2008
Apple
Wednesday, December 10, 2008
More LBP impressions & others.
I also got to play a bit of Gears 2 last weekend, co-op in Horde Mode, we got to round 10 or so before I had to go, but it was pretty fun. We were in a map where you have laser shields protecting a small area, so we'd camp in there and mow the enemies down with the machine gun that spawns in there, it is so big you have to take cover before aiming that thing, and firing it is satisfying. I was pleased by the variety in monsters that they throw at you in this game too.
I keep poking away at the Little Big Planet single player and trying random levels online, nothing has really caught me as great yet. I threw in Super Mario Galaxy just to get in the platforming mood, and remembered the amazing variety they give you in every level, LBP feels the opposite, it is more like one of those games where they give you ONE gimmick move and you have to figure out how to use it in a variety of situations. I feel like I'm playing that game that came with old computers where you move blocks around in a top down view. Although I appreciate the different backgrounds, music, and themed stuff like that, the actual mechanics just don't seem that appealing. Getting into a typical gunfight in GOW2? A blast, just a joy to control and view. Typical platforming puzzle in LBP? Dieing over and over at a checkpoint, ohh man its the last guy, replay it....