Thursday, September 23, 2010

Sonic Adventure critters

I really wanted to like Sonic Adventure. I never actually owned the game for Dreamcast but Nickle Nickle an old arcade near me had some Dreamcasts set up in the back row rigged as arcade machines and I played it a few times there. Now the classic Dreamcast game is back and ported to Xbox Live Arcade. I was thinking about buying it just to support the rerelease of more dreamcast games but I decided to pass. I was hoping the port would be given more care like Rez was, actually redone in 16:9 full smooth HD, instead it feels a bit sloppy with blue bars on the side forcing you to play in 4:3. Although Sonic Adventure isn't really a "hardcore" game it was interesting to see how much easier games have gotten in the decade since its been released. I died on the part where you do a few loops in the first level, I figured there would be more leeway but it seemed like you really had to spin the sticks around in a few circles to make it past that part, todays games would let you make it by just holding the stick one direction for sure. I thought I was automatically collecting those little critters you save from beating the enemies too, but no you really need to make an effort to collect them otherwise they are goners.
It was interesting to play Lara Croft and the Guardian of Light right after checking out Sonic. I noticed both games string loot along a path through the level to guide the player. Some loot is there just to show you where to go, and others reward exploration. Lots of games use this mechanic, and Sonic obviously wasn't the first. The critter mechanic was unique to Sonic though, and I think more games could use this. Rather than just killing nameless enemy number X, they could have a reason for being there.

Wednesday, February 18, 2009

The Street Fighter IV FightStick Tournament Edition

How could you play the game on anything other than this? Here is the product description from play-asia.com

Designed for the serious Street Fighter enthusiast, nothing brings the arcade experience closer to home than the Street Fighter IV Arcade FightStick: Tournament Edition. Overseen by Capcom and legendary producer Yoshinori Ono, the Tournament Edition features an unparalleled level of detail and uses arcade quality components. Sourced directly from arcade manufacturer Sanwa Denshi™, the FightStick: Tournament Edition uses the same Japanese style ball-handled joystick and 30mm Action Buttons found in the official Street Fighter IV Vewlix™ arcade cabinet, marking the first time such components have been used for a commercial product outside of Japan. With the D-Pad control switch, dual Turbo functionality for each button, and exact button layout matching the Vewlix Street Fighter IV arcade panel, the FightStick: Tournament Edition delivers an experience unlike any other arcade styled controller. Complete with detailed touches such as screw on rubber feet for solid surface play, unobtrusive placement of the Start and Select/Back Buttons along with a locking mechanism preventing accidental activation of Turbo settings for tournament play, the FightStick: Tournament Edition represents the best possible choice for the hardcore and dedicated Street Fighter fan.

Street Fighter IV FightStick Tournament Edition (Xbox360)

Monday, February 2, 2009

Microsoft V United States

Surfing the wikipedia to learn about Guantánamo Bay a series of links ended me at the Microsoft V United States antitrust case. I noticed there was some video of bill gates disposition and a link to the whole video, i was interested so followed the wikipedia to this page that hosts the whole disposition in a variety of formats. The native format was WMV, a Microsoft format video, but the webmaster was kind enough to provide an open alternatives, such as Theora Video, DUDE! At first I looked at the file size differences and laughed at WMV's weak compression so picked Theora for my viewing choice. After having to download a special program to view the video, the audio and video were completely out of sync! Later I downloaded the trusty WMV and it worked perfectly and even had an extra feature of displaying captions at the bottom. After watching more of this disposition that I probably should have, all I have to say is, Bill Gates rules!

Tuesday, December 23, 2008

Didn't iTunes used to auto play CDs when importing?

I no longer see this setting in preferences. I'll miss that old little tradition.

Saturday, December 13, 2008

Apple

I often hear people mention the possibility of Apple releasing a console. I just don't see it happening, at least anytime soon. The Apple 2 was a big platform for games... they had a few rough years, but these days you can run any PC game on a Mac, and some of the best ones (Wow, Spore, Warcraft 3, Diablo, Uhhh.. Wow) even run natively! Even the iPhone and ipod support games and have distribution channels for Apple to sell games. They are pretty much already in the gaming space, and have been forever, I just don't see them releasing a console.

Wednesday, December 10, 2008

More LBP impressions & others.

Amazon had a deal I couldn't refuse on Banjo Nuts & Bolts so I picked it up. They make it so easy, remembering who you are, your payment and shipping info... I tried for about an hour, the game is surprisingly meta. They talk very directly about previous Rare games, the game industries trends, and make reference to other games. I have barely started the game so I can't say if its worth a purchase or not but if you have the means or are interested, it got good reviews so I'd say its worth checking out.
I also got to play a bit of Gears 2 last weekend, co-op in Horde Mode, we got to round 10 or so before I had to go, but it was pretty fun. We were in a map where you have laser shields protecting a small area, so we'd camp in there and mow the enemies down with the machine gun that spawns in there, it is so big you have to take cover before aiming that thing, and firing it is satisfying. I was pleased by the variety in monsters that they throw at you in this game too.
I keep poking away at the Little Big Planet single player and trying random levels online, nothing has really caught me as great yet. I threw in Super Mario Galaxy just to get in the platforming mood, and remembered the amazing variety they give you in every level, LBP feels the opposite, it is more like one of those games where they give you ONE gimmick move and you have to figure out how to use it in a variety of situations. I feel like I'm playing that game that came with old computers where you move blocks around in a top down view. Although I appreciate the different backgrounds, music, and themed stuff like that, the actual mechanics just don't seem that appealing. Getting into a typical gunfight in GOW2? A blast, just a joy to control and view. Typical platforming puzzle in LBP? Dieing over and over at a checkpoint, ohh man its the last guy, replay it....

Wednesday, December 3, 2008

Still waiting on my wow mini delux starter set.

I saw them at a local comic shop for sale already. I pre-ordered it from upper deck months ago, what gives?